RPS isn't new to fighting games. But based on our reactions to it lately, it seems like it would be. In this video, I explore the impact of RPS on the design of games and our decision-making within them! Also sorry about voiceover quality. I was sick while recording
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Additional Sources and Readings:
docs.google.co/...
Timestamps:
00:00 - Intro
03:02 - Why's RPS Important?
06:31 - Too Many Interactions?
09:28 - Where Do We Go From Here?
11:36 - Conclusion